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- lea $FFFFD080,a1 ; Load Object_RAM+$80 into a1 to be read from later.
- tst.b $FFFFA420 ; Is flag $FFFFA420 set?
- beq @u ; If not, branch to subroutine "@u" without doing any other operation.
- ; Otherwise:
- bsr @u ; Branch to subroutine "@u" once.
- lea $FFFFD140,a1 ; Load Object_RAM+$140 into a1 to be read from later.
- bsr @u ; Branch to subroutine "@u" again.
- lea $FFFFD180,a1 ; Load Object_RAM+$180 into a1 to be read from later.
- @u btst #0,$FFFFD04E ; Test the first bit of flag $FFFFD04E. Is it set?
- bne @d ; If said bit is not set, branch.
- addq.w #4,$A(a1) ; Quickly add 4 to whatever value is in the y-position equate (I think).
- @d btst #1,$FFFFD04E ; Test the second bit of flag $FFFFD04E. Is it set?
- bne @none ; If said bit is not set, branch.
- subq.w #4,$A(a1) ; Quickly subtract 4 from whatever value is in the y-position equate (I think).
- @l btst #2,$FFFFD04E ; Test the third bit of flag $FFFFD04E. Is it set?
- bne @r ; If said bit is not set, branch.
- addq.w #8,8(a1) ; Quickly add 8 to whatever value is in the x-position equate (I think).
- @r btst #3,$FFFFD04E ; Test the fourth bit of flag $FFFFD04E. Is it set?
- bne @none ; If said bit is not set, branch.
- subq.w #8,8(a1) ; Quickly subtract 8 from whatever value is in the x-position equate (I think).
- @none rts ; Go back to whatever we were doing before starting this subroutine.
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